Developing Grade 3 Student Science Learning Achievement and Scientific Creativity Using the 6E Model in STEAM Education
Abstract
The purposes of the studies were 1) to study the effects of the 6E learning model on grade 3 students’ learning achievement in science with the determining criteria of 70; 2) to compare students’ scientific creativity before and after implementing the 6E learning model; and 3) to evaluate grade 3 students’ creative abilities after implementing the 6E learning model. The participants were 19 students in a public school in Thailand. They were selected by a purposive random sampling. The instruments were a learning management plan designed using the 6E learning model, a learning achievement test, a pre-post-test for creativity assessment, and a creative ability evaluation form. The data were analyzed using the percentage, mean score, standard deviation, median, and Wilcoxon signed-rank test (Z score). The results of the study show that the 6E learning model was effective in transferring the knowledge of science to the grade 3 students. It was also beneficial in developing participants’ creative thinking and ability. The study contributes to the area of STEAM education as it provides evidence to support its effects on a younger group of learners.
Full Text:
PDFDOI: https://doi.org/10.5296/jei.v8i2.20049
Refbacks
- There are currently no refbacks.
Copyright (c) 2022 Pattama Jongluecha, Wittaya Worapun
This work is licensed under a Creative Commons Attribution 4.0 International License.
Journal of Educational Issues ISSN 2377-2263
E-mail: jei@macrothink.org
Copyright © Macrothink Institute
To make sure that you can receive messages from us, please add the 'macrothink.org' domains to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', please check your 'spam' or 'junk' folder.