Investigating the Influence of Video Games on EFL Learners’ Motivation in the Saudi Context
Abstract
Since English Language has become the dominate language of science, education, finance and entertainment, most non-English speaking countries have adopted English language curriculums in schools and colleges as a second or a forging language. These curriculums have presented materials in the form of textbooks accompanied by videos and audios to give an enriching learning experience. As recreational video games is an expanding industry with its economic and cultural aspects throughout the world, they are used as a source of learning the English language. This paper aims to investigate the influence of video games on motivating learners to learn the English language. The study has been conducted in a trainees college of Technology in Saudi Arabia. A survey questionnaire was conducted to collected data from the participants. The key findings suggest that learners are keen on using the video games as a means of learning the English language.
Full Text:
PDFDOI: https://doi.org/10.5296/jsel.v8i1.16022
Refbacks
- There are currently no refbacks.
Copyright (c) 2019 Nasser M Asiri
This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright © Macrothink Institute ISSN 2329-7034 Journal for the Study of English Linguistics E-mail: jsel@macrothink.org
To make sure that you can receive messages from us, please add the 'macrothink.org' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.