Adding New Vocabulary While Playing Casual Games: Young People in Brunei as a Case Study
Abstract
Playing casual games has become a popular activity for young people. One main reason is casual games can be played everywhere using smart phones or tablets. The easy accessibility has made casual game the most playable video game during leisure time. Although playing casual games is a leisure activity, without knowing, young people have developed a new group of vocabulary. Drawing upon data from observations and think-aloud techniques, this paper presents the findings of how young people develop new vocabulary while playing casual games.
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PDFDOI: https://doi.org/10.5296/jmr.v7i2.6939
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