The Impact of Using Wordwall Interactive Games on English Vocabulary Acquisition: Evidence From Saudi Arabia

Hassan Ahmed Almuafa, Hassan Saleem Alqurashi

Abstract


This study aims to explore the impact of Wordwall interactive games on vocabulary acquisition among Saudi EFL learners. The study participants comprised 100 students from an elementary school in Saudi Arabia. They were equally divided into two groups: the experimental group and the control groups. To achieve this, a quasi-experimental design with the two groups was employed, aligning with the study's nature and objectives. For data collection, the researchers developed an achievement test to evaluate the participants’ vocabulary acquisition. The experimental group was taught using Wordwall interactive games, whereas the control group was taught using the traditional approach. The results of the study revealed that employing Wordwall games in teaching and learning English vocabulary yields more gains than using the conventional approach, as the analysis showed statistically significant differences in performance between the two groups: the experimental group performed better in the test than the control group. Based on the findings, the researchers recommended that Wordwall games be used in teaching English vocabulary at all levels.


Full Text:

PDF


DOI: https://doi.org/10.5296/ijl.v17i2.22685

Copyright (c) 2025 Hassan Saleem Alqurashi, Hassan Ahmed Almuafa

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

International Journal of Linguistics  ISSN 1948-5425  Email: ijl@macrothink.org

Copyright © Macrothink Institute

To make sure that you can receive messages from us, please add the 'macrothink.org' domain to your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.